Finished Map for Fallen Cities rpg.Fallen Cities Map.I have commisioned work from http://monkeyblooddesign.co.uk/ to do the map. It is very close to finished. Savage Runequest.An adaption of RuneQuest to the Savage Worlds system. Trinity Fillable Character SheetRunequest NPC fillable form... see Downloads for PDF.Isometric map Latest version of Runequest character sheetFallen Cities character types (changing the name)Characters.Characters are what players use as personas within the story. Like an actor adopts a character in a movie and acts the role of that character. The full creation rules for each character can be found in their relevant playbooks, following is an exposition of the common and basic values involved. In Fallen Skies players have a choice of 8 character types to chose from, but only one of each type can be in the game at anytime, unless you have 9 players (which is too many by the way). Your GM may alter this for their game. Each character is a member of a team, called Cleaners by their City, and has a specific role within that team, as follows: 1. Grenadiers - heavy weapons, augmented armour. 2. Voltigeurs - electric weaponry. 3. Carboniers - carbons weapons, normally swords, glaives or other melee types. 4. Hospitaliers - medic. 5. Fusiliers - gunmen, conventional and carbon. 6. Techniciens - technical support, repairs, comms and scientific equipment. 7. Scouts - reconnaissance, perception and stealth. 8. Sappers - explosives, mines. The use of French role names is purely for colour, and the two wonderful puns they allow. If you have less than 8 players drop the higher numbered characters, so 4 players would use characters 1-4, etc. Your GM may allow you to use any they are happy to go with. With 4 or less players give everyone two characters. Mapping CardsNew card sets available on DrivethruRpg. Mapping Cards - Guide to UsingRunequest 2 re-edition.Fallen Skies CityMap - draft.Fallen Skies RPG.A new project I have added to my work load, sigh. Updated poster The final piece of art is in so the final poster... Cartography by Glynn Seal - www.monketblooddesign.co.uk The start of a new project, SARMARKAND. Some art I commissioned by Jeff Brown (https://plus.google.com/+JeffBrown67/posts)
Mapping CardsMapping Cards now has 25 different card sets: Common Cards, Fantasy Dungeon, Guide to Using, Secret Base, Spaceship, Orbital Station, Sky Scraper, Dirigible, Ocean Liner, Haunted Mansion, Desert, Deserted Island, Ancient Temple, Dark Forest, Chase Cards, The Dragon's Lair, Necropolis, Swamp, Shopping Mall, BUGS!, Hospital, Industrial Plant, Village, Sewers, Oil Refinery, Shopping Mall, Medieval Castle. Google+ Swift Swords Underworld.Ver 10 of the map Aegyptvs Ancient Adventures mindmap of the first campaign. El Mythico - The Boardgame. ver 9 of the map. Swift Swords UNDERWORLD - a card game for 2-8 players. ![]() You can purchase a physical copy at: https://www.thegamecrafter.com/games/swift-swords-underworld Its $69.99 plus postage, so it isnt all that cheap but you do get 500+ cards in the game. Get a free copy of the rules, or a Print&Play copy of the game for $10 at http://rpg.drivethrustuff.com/index.php?cPath=7932_10114. You can get a FREE PNP copy of the Basic game (number of cards have been cut back) at Drivethru also. Commercial offerings:Dwarven Keep GM Aid.Dwarven Keep is a set of basic maps for use any any fantasy role playing game. The maps are without adornment, GMs can add their own final touches to them as they see fit. They are also hand drawn and deliberately left ‘rough’ in some areas. I could have gone over them with a graphics tool but I personally like the hand drawn look&feel. The maps are designed with a square grid for use in the virtual desktop tool – MapTool (http://rptools.net/). Maptool is a free package and I encourage you to use it. It is however not required to use these maps as play aids. Settings.
The Castle of the Hand - GM Aid
The Tower of the Hand is called thus due to its Five Towers, that stand out like fingers from and outstretched hand emerging from the ground. Legend has it that the towers were the home of the Five Wives of the Lord of the Hand. Each was imprisoned in their own tower, and the Lord who visit them as he chose. The Green Dragon Fortresshttp://rpg.drivethrustuff.com/product_info.php?manufacturers_id=3986&products_id=95740 The maps are without adornment, GMs can add their own final touches to them as they see fit. They are also hand drawn and deliberately left ‘rough’ in some areas. I could have gone over them with a graphics tool but I personally like the hand drawn look&feel. The maps are designed with a square grid for use in the virtual desktop tool – MapTool (http://rptools.net/). Maptool is a free package and I encourage you to use it. It is however not required to use these maps as play aids. There was once a mighty ancient huge Green Dragon, and it was slain by a great Hero, using the Golden Spear. The Dragon crashed to the earth and it was so huge that half its body lay buried. Only the Dragon wasn’t quite dead, but it was mortally wounded as long as the spear remained within it. In time the Liche Lord Asteroth found the still dying dragon and using his necromantic powers converted the still living flesh into a mighty fortress for his demonic minions. He then retreated into the Dragons Brain to find all the great secrets hidden within. His demonic minions and their servants however prospered, and extended his domain within and without of the Dragons living corpse. The Green Dragon Fortress is an epic adventure for very powerful players. The enemies are numerous and well defended. The lair is a maze of living and dying flesh, where necromantic powers have altered the functions to suit the needs of the inhabitants. The environment itself will be hostile to the players. Gms may use the Lair in a number of ways:
Following are some broad notes and possibilities about the various areas within the body of the dragon. You may use these as a starting point for fleshing out the various areas and what they may contain. Disclaimer: although I have corrected some of the more obvious errors in the ways things connect, these maps have been taken from my original notes from some time ago. Liberties have been taken in the positioning of organs and how they all connect, for the sake of a good story. | Most curent: Mapping Cards Older items: Campaign story arc. Savage Worlds RPG. Role playing setting. Rippers campaign. Conversion of Eclipse Phase to Savage Worlds. Ideas for a game using SOTC rules. Fantasy Trip: Apocalypse (RPG)One of the original rpg's converted to post apocalypse scenario. Dark Sun SW (RPG)Conversion of the D&D game to SW.Fading Suns SW (RPG)Savage Worlds adaption of the original FS game Mechanoids SW (RPG)Science fiction pulp game using the Savage Worlds rules system. Hell on Earth (RPG)Apocalyptic science fiction fantasy role playing game. Balkania (PBM)Rules for a Play-by-Mail game that was never developed. Evolved from the previous El Mythico system.Chill (RPG)Horror role-playing using the Mayfair rules. Dark Conspiracy (RPG)Campaign using the Dark Conspiracy rules. Deadlands (RPG)Wild west horror role playing using the Deadlands and Deadlands Reloaded rules. Fading Suns (RPG)Fantasy science fiction setting using the original FS rules. Hero Quest (RPG)Role playing in Glorantha with the latest Runequest inspired game systems. Midgard (PBM)Play-by-mail ancients wargame. Swift Swords (RPG)In house fantasy role playing game in development.Traveller SW (RPG)A friends game, work in progress. Old Aegyptvs (RPG/SW)RPG setting in ancient egypt using either the Savage Worlds rules system, or the in house Aegyptvs system which is still being developed.Xp System (RPG)Work in progress.Pulp - Spirit of the Century (RPG) Work in progress. Work in progress Valairium (Fantasy Trip Campaign) |